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You are viewing the main page for my Portfolio Site. Throughout this website, you can view my works, such as my games, programs and information about me. All you have to do is click on the title of the game or program being shown, that's classically blue and underlined! It's that easy! These pages are dynamic, so users have access to modifying the page to their liking simply by dragging and clicking certain "objects" on the page. For example , under the section of games I've created, you could drag nearly any part of the "Unreborn" game object to move it. This includes the text, image, spaces in it and even a bit around the image itself! These objects also have dynamic backgrounds, that are a semi-3D experience. You can see it simply by dragging them near the center of the screen, and scrolling your page. You can also enjoy the view by "Scrolling off of the page"! There's plenty of space at the bottom of the page for sightseeing! Enjoy! Notes are shown throughout my site, but if they're irritating or if you generally just don't want to be forced to read them, there's a handy "Click me to view notes!" button at the top-left of each page. To load the static views of the page with no fancy dragging, click the blue link at the top-left of a page.Link: https://www.youtube.com/watch?v=1urEZiKh7_k
Unreborn is my most notable success in indie video game design. It features mostly advanced mechanics over graphics. Examples of these mechanics include a complete stat system, the introduction of the Fury mechanic into my game, customizable status aliments, multi-influence physics systems, upgrades to your damage, defense, special regeneration, special abilities and weapons, and even grabbing allies into your arsenal! What would make a completely mechanical game comparative to an artistic wonderland of stories? Unreborn is built upon reusability. It is reusable in the aspect of transforming it instantly into a hack-and-slash 2D platformer, an RPG, sidescrolling shooters and every category possible. Unreborn may currently be a bullethell sandstorm, but tomorrow, imagine you actually playing through a story, landing on those planets, making deals for unique gameplay items through shops, fighting enemies and gaining territory on those planets with your recruited allies, not just in space? With incredible emphasis on reusability, Unreborn is transforming to confront issues with next-gen gaming. Saving random allies in the middle of nowhere could impact your journey, and every corner you check is unique. Coming in the future, game modes would feature a story capable of changing its experience across thousands of users, remaining fun and non-redudundant.
Unreborn is an intresting and unique take to video games. It is my first "real" success as an Indie Video Game Creator, and despite its looks, it's got alot going underneath the hood players won't even notice at first. The game is mechanically advanced, focusing on gameplay rather than art. It holds FOUR different game types. These game types are:
Hello, my name is Chris Elisha Smith, and I am an Indie Video Game "creator". Online, I usually take the username of spaceace1288.
Divide!